Lesson # 2: Online Behaviour
What will we learn?
1. Consider our Digital Life and reflect upon how our actions may have a positive and negative impact on others and ourselves.
2. Consider our Connected Culture and reflect upon how we can interact positively and negatively with others online.
3. Explore the Regina Catholic Schools Online Behaviour infographic and define what a positive online presence means in terms of "JOY" - Jesus, Others, Yourself.
4. Examine the Regina Catholic Schools Digital Citizenship Guidelines document and the Personal Electronic Technology "Accept" Agreement document.
2. Consider our Connected Culture and reflect upon how we can interact positively and negatively with others online.
3. Explore the Regina Catholic Schools Online Behaviour infographic and define what a positive online presence means in terms of "JOY" - Jesus, Others, Yourself.
4. Examine the Regina Catholic Schools Digital Citizenship Guidelines document and the Personal Electronic Technology "Accept" Agreement document.
I. Our Digital LifeDiscuss the following scenarios as a class. Students should describe how each scenario might affect a person in a negative way.
Scenario 1: Your teacher has set-up a blog activity and has asked each person to respond to a classmate's post. You decide to post a "funny" response to a friend's post using a fake account. Scenario 2: You spend 30 minutes on the computer before school in the morning, play games on the internet at recess, and watch Youtube videos until supper. Scenario 3: You find an embarrassing photo of your sister and decide to email it to a friend. Scenario 4: You leave to go outside for recess and forget to logout of your computer account. II. Rules of the RoadAll Regina Catholic elementary schools will be encouraged to display the Online Behaviour Infographic. This portion of the presentation looks to introduce the infographic to the students and to help them develop and express a firm understanding of each of the three key areas: Jesus, Others, Yourself.
Use the Rules of the Road presentation file to complete the activities below. Slide 1 of the presentation includes a link to the Rules of the Road video by Common Sense Media. Watch the video together as a class. Slide 2 of the presentation is a review of the 10 rules of the road identified in the video. As a class, discuss the meaning of each rule. Slide 3 challenges the students to fit each rule of the road under "Jesus", "Others", or "Yourself". Possible answers are provided. Slide 4 can be used as a review of the Regina Catholic Schools Online Behaviour Infographic. III. Digital Citizenship Guidelines and Technology "Accept" AgreementThe Regina Catholic School Division requires all elementary students participating in BYOT to sign the accept agreement. This agreement must also be accepted each time a student accesses the student wireless at the school building.
Provide students with a copy of the Digital Citizenship Guidelines document to take home to their parents/guardians. Highlight the fact that the guidelines are based on the Online Behaviour Infographic they have reviewed during this lesson. Provide students with a copy of the Personal Electronic Accept Agreement to be signed and returned before students may be permitted to access the student wi-fi network. |
Handouts/Resources
Handouts/Resources
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Additional Resources
1. Play the RUA CyberDetective? Game
Check out the teaching notes. The game takes approximately 30 – 45 minutes to play and must be completed in one sitting.
Best for Grades 3 and 4.
2. Budd:e
Online game with different sections for each area of digital safety.
Lesson Plans for teachers to match each section.
Play the Game (whole class, groups, individuals) .
Best for Grades 3 and 4.
3. Privacy Pirates: An Interactive Unit on Online Privacy
Best for ages 7-9.
4. Cyber(Smart:)
A series of interactive games to teach cybersafety.
Best for ages 11-14.
5. The Cyberbullying Virus
Check out the teaching notes. The game takes approximately 30 – 45 minutes to play and must be completed in one sitting.
Best for Grades 3 and 4.
2. Budd:e
Online game with different sections for each area of digital safety.
Lesson Plans for teachers to match each section.
Play the Game (whole class, groups, individuals) .
Best for Grades 3 and 4.
3. Privacy Pirates: An Interactive Unit on Online Privacy
Best for ages 7-9.
4. Cyber(Smart:)
A series of interactive games to teach cybersafety.
Best for ages 11-14.
5. The Cyberbullying Virus